Saga Fablehaven
03. La Plaga de la Sombra (Grip of the Shadow Plague)
Synopsis:
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice–but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure–but can she be trust?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice–but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure–but can she be trust?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
Sinopsis:
Se avecina una temporada complicada en Fablehaven. Algo o alguien ha liberado una plaga que transforma a los seres de la luz en criaturas de la oscuridad. Seth descubre el problema muy pronto, pero también se da cuenta, a medida de que la infección se extiende, de que la reserva está en verdadero peligro. En medio de este inmenso problema, los Sorenson no saben a quien acudir. La Esfinge siempre les había dado buenos consejos, pero ahora ya no están seguros de si se ha convertido en un traidor. Es posible que Vanesa sepa algo, pero tampoco se puede confiar en ella...Entre tanto, Kendra y los Caballeros del Amanecer deben viajar a una reserva lejana y hacerse con otro de los artefactos, antes de que el enemigo se lo arrebate...
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